Week 10


When Reading about the design process that Richard Garfield goes through at the end of page 3 he talks about how it was a 3 month-long process of just false starts. They went through many aspects and reconsidered them multiple times. Now what we did was obviously nothing compared to that but when we were coming up with the idea for our game we went through several ideas trying to come up with one that we felt would work the best without being something boring or something that has already been done before.  On the next page, he then talks about how you can't have any bad cards. When we were trying to figure out what cards to give what rules and what not we had treid several ideas and discarded many. We started with a rotate card when we were playing with 3 people and were thinking of throwing it out because it did not fit well in a  3 player game, but when we added the 4th person it fits in really well for the game.  We also decided to throw out our original rules for the 5 which was to look at a card from an opponent's hand of their choice. When playing with this card it was a worse version of the  6 which was to look at the entire hand of an opponent. We changed it to discard an item card that has been played on the field.  The probably with that rule is it made the game last an eternity, and at the moment we have not decided if we are going to change that card yet. In page 7 he talks about adding different colored cards in order to give a different variety and avoid causing problems by using only one colored deck. When we designed the game we assigned colors and roles to each card which i feel is very similar to this aspect of game design as it helps keep it more entertaining instead of having just number cards in the entire deck

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